Housing

Housing works very much like in other RPGs, although in Identity every single residential building can be purchased or sold and homes are part of the identity the players create. Homes in the world are unique with only one owner at a time. Apartments, on the other hand, can house an unlimited number of players as they are instanced, although generally smaller in size.

Players can furnish these homes and some furniture can be used, too. Some furniture is decorative, but there are containers, beds and plants and even workbenches, players can craft objects with.

A new home comes empty so players will have to furnish and upgrade it.

According to the first gameplay video, that was published Nov 30, 2016, every material in a house can be changed. Doing so is quite similar to the interior decoration mode in "The Sims" series and players can open a special menu, when - for example - they intend to repaint a wall. In the menu there is a variety of different paint-styles or patterns, like glossy paint, floral tiles, floral mosaics and etc. - if that was chosen, the player can customize the colour itself in switching to a colour palette (like in Photoshop or Gimp) and do a lot of fine tuning until the wanted colour is achieved.